1964video
http://www.emutalk.net/showpost.php?p=427045&postcount=1
Name: 1964Video
Type: N64 Emulator video plugin (under community development)
Licence: GPL 2.0
Targeted: All 1964 emulator users
Supported Emulators: All windows-based emulators with plugin support (1964, Project64, Mupen64plus)
Requirements: MS C++ Redistributable Package
Latest Download: 1964Video r35
Release Date: 10/14/2009
Source Code: Google-Code SVN
BUGS: PLEASE CHECK THE ISSUE LIST BEFORE REPORTING A BUG!
Changelog:
r35
- added support for a WIP folder for enabling the reloading of newly designed
textures of retexture artists. WIP has to be a direct subfolder of the main
folder of the hires pack. Nested folders are possible - fixed a bug with texture dumping
- fixed the counter display for texture loading. Now it indicates the real
amount of loaded textures and does not restart at 1 for each sub folder - adjusted displayed messages
- added hint for caching option (forgot to port this from my private codebase
last time) - started to comment the hires code in TextureFilters.cpp. It should now be
veeery easy understandable even for beginners
r30
- CRC-fix avoids slowdown in Castlevania, Smash Brothers and probably other games, when hires is enabled
- Support for static hires backgrounds as used in Zelda
- Experimental texture caching (check options). This has still improvement potential (texture compression)
but might nevertheless be quite usefull with large hires textures - No rechecking and reloading (in case of enabled caching) of hires-textures. if a savestate is loaded or if you
switch between fulscreen & window mode. This avoids nasty wait time - Fix to avoid crashing under Vista and Windows7
- Some smaller things
- Fixes ported from the Linux version of Rice
