1964video

http://www.emutalk.net/showpost.php?p=427045&postcount=1

Name: 1964Video
Type: N64 Emulator video plugin (under community development)
Licence: GPL 2.0
Targeted: All 1964 emulator users
Supported Emulators: All windows-based emulators with plugin support (1964, Project64, Mupen64plus)
Requirements: MS C++ Redistributable Package

Latest Download: 1964Video r35
Release Date: 10/14/2009

Source Code: Google-Code SVN

BUGS: PLEASE CHECK THE ISSUE LIST BEFORE REPORTING A BUG!

Changelog:
r35

  • added support for a WIP folder for enabling the reloading of newly designed
    textures of retexture artists. WIP has to be a direct subfolder of the main
    folder of the hires pack. Nested folders are possible
  • fixed a bug with texture dumping
  • fixed the counter display for texture loading. Now it indicates the real
    amount of loaded textures and does not restart at 1 for each sub folder
  • adjusted displayed messages
  • added hint for caching option (forgot to port this from my private codebase
    last time)
  • started to comment the hires code in TextureFilters.cpp. It should now be
    veeery easy understandable even for beginners

r30

  • CRC-fix avoids slowdown in Castlevania, Smash Brothers and probably other games, when hires is enabled
  • Support for static hires backgrounds as used in Zelda
  • Experimental texture caching (check options). This has still improvement potential (texture compression)
    but might nevertheless be quite usefull with large hires textures
  • No rechecking and reloading (in case of enabled caching) of hires-textures. if a savestate is loaded or if you
    switch between fulscreen & window mode. This avoids nasty wait time
  • Fix to avoid crashing under Vista and Windows7
  • Some smaller things
  • Fixes ported from the Linux version of Rice