Create a base texture from a photo - PART1: Finding and preparing a picture
Update: There's now a PDF download. Scroll down to the attachments
BASICS
Step 1: Find a good source photo
- Find a photo database! Photos on google image search do not have the same image quality and resolution needed. Depending on what database you are looking you will also have a much bigger choice of photos and more accurate results than on google.
| TIPP: I'm using www.sxc.hu, they have really nice, high res photos and, especially when it comes to materials, a huge database. It's free for the normal database but you have to register. |
- Avoid pictures with too specific details! A picture which looks interesting may not be the most suitable for a texture. Mostly, uniform (maybe boring) pictures are the better choice.
![]() |
![]() |
|
Good example: Looks quite boring but is easily transformed into a texture. |
Bad: The shapes of the shadows may look unique or interesting to you, but on a texture they will be very repetetive and annoying |
- Look for pictures with uniform lightning and little shadows. Nothing is harder to fix than than a shadow or color/lightning variations in your texture
![]() |
![]() |
|
Bad: Too many shadows and different tones of green - you will never get a texture out of this. |
Not that Bad: Still usable, but the top area is much darker than the bottom. It will be necessary to crop it. Also color variations int he bricks! |
- Don't scare away from prespectively distorted objects (as long as they are flat). You can fix it with Photoshop! How? I'll show you at the and of the tutorial....
- Feel free to experiment and break some of the rules above (as i do often ;). Better try a texture that might not work than missing a great chance. And by doing it, you will develope an eye for which picture is suitable and which one is not.
Step 2: Prepare a picture for tiling
-
Crop
an area of you picture that...-
...(almost) has a square aspect ratio (in most cases textures also have one)
-
...does not include disturbing details (like the missing cement between the bricks in the example)
-
...already tiles a little (see the top and the bottom of the example: we cut allong the filling of cement so this area will already tile)
-
![]() |
TIPP: Generally it is always better for your texture to include a larger area (e.g. many bricks instead of a few) , so it won't look so repetetive once it starts tiling. An aspect which was NOT considered in this example. |
-
Quick Tutorial: Perspective correction
I'll use an rather extrem example to demonstrate how perspective correction works.
-
As a rule of thumb: The higher the resolution of the original picture is, the more distorted it can be, while you are still able to correct it.
-
-
Load up the picture.

-
Select Crop and select the area you want. Dont commit the operation yet!

-
Make sure „Perspective“ is ticked in the upper tool specific bar.

-
Remodel the lines along the distorted lines. Imagine you are putting a poster on the distorted wall in the image.

-
Here you go!

Next time we are going to make our texture tiling. So get your clone brush ready!!
Thanks for reading – mode7
Questions, feedback, suggestions -> mode7@gmx.net
| Attachment | Size |
|---|---|
| High-Res Texture Tut - BASICS.pdf | 933.87 KB |





