Ocarina of Time Retexturing SDK (also for other Games)
The intention of this rushed page is pointing out were you will find everything you need to know to start retexturing, provided you have photoshop.
- Technical knowledge
- Artistic knowledge
- Material to work with
- Texture references
first you need to know how to load textures in the game and how to get textures out of the game you can learn this here.
I've written a range of tutorials from creating base textures to doing a texture from scratch. Many of them are interactive (well kind of...) Videos suggest you check them out in the tutorials section.
Material to work with
In the link below, there's a collection of basic photo textures (some of very good quality) you can use to start texturing right away. there is a wide range of materials covered especially aimed at Ocarina of Time. Read the Readme for more information.
After you have read the tutorials and got the base textures, you might wonder how a certain texture, not covered in the tutorial is done. This is for you then. A huge collection of photoshop files that, if you have a little experience in Photoshop can tech you a lot. Some of them have also self explaining layer names.
I'll just make this one quick.
In the technical section, I can recommend a Photoshop script called Hireseaser. This little utility helps with big textures which are split into many little ones, like skies, the prerendered backgrounds or menu screens and logos.
Check it out here.
Bricks and tiles helps you to create random brick walls from a few base pictures. It's extremely useful. I had a tutorial planed on this but the programm crashed - sorry guys.
Get it here.
This programm can create textures from almost any image. Especially useful for natural looking materials. To bad it's commercial.
Have a look here.